MapFlow - Universal Texture Pipeline for Maya + Arnold
🚀 MapFlow — Industrial-Grade Arnold Shader Automation for Maya
MapFlow is a professional tool for Autodesk Maya that automatically builds, connects, and configures Arnold shaders at scale.
Thanks to its high-performance batch engine and custom naming system, MapFlow transforms your texture folders into clean, optimized, production-ready Arnold materials in seconds.
➡️ Up to 40 materials in under 10 seconds
➡️ Up to 100 assets in 2 minutes
Stop building shaders manually.
Move to industrial-level automation.
⚡ Batch Processing + Custom Naming = Pipeline Ready
MapFlow is built on two core pillars:
🔥 1. High-Performance Batch Engine
It allows you to:
✅ Process dozens of assets simultaneously
✅ Automatically scan folders
✅ Detect complete texture sets
✅ Intelligently match meshes and materials
✅ Generate clean Arnold node networks
✅ Eliminate human error
Real example:
➡️ 7 character parts with 4K UDIMs
➡️ Complete shaders in 45 seconds
➡️ Zero manual setup
🏷️ 2. Custom Naming System (CSV Mapping)
MapFlow adapts to your pipeline — not the other way around.
With its advanced mapping system:
✅ Support your internal naming rules
✅ Integrate into existing pipelines
✅ No need to rename assets
✅ Production-ready flexibility
Ideal for studios and structured teams.
✨ Key Features
🔥 Ultra-fast multi-asset batch processing
✅ Smart texture detection
(BaseColor, Roughness, Metalness, Normal, SSS, Emission, Opacity…)
✅ Compatible with all major PBR workflows
(Substance, Mari, Marmoset, Megascans, Quixel…)
✅ Full UDIM support
✅ ACES-ready workflow
✅ Automatic TX file generation
✅ Automatic color space management
(sRGB / Raw)
✅ Material presets
(Skin, Metal, Glass, Plastic…)
✅ Customizable keyword system via CSV
✅ 100% native Maya Python
No external dependencies
🏢 Built for Studio Pipelines
MapFlow is designed for production environments.
It helps you:
✅ Standardize workflows
✅ Reduce errors
✅ Speed up delivery
✅ Improve team handoffs
✅ Maintain consistent quality
Whether you are a freelancer or a studio, MapFlow integrates seamlessly.
👤 Who Is MapFlow For?
MapFlow is designed for:
🎨 Freelance Artists
🎬 VFX & Animation Studios
🎮 Game Development Teams
🛠️ LookDev & Technical Artists
📦 Photogrammetry / Scans
If you handle multiple assets regularly, MapFlow quickly becomes essential.
⚙️ Simple 3-Click Workflow
Standard Mode
1️⃣ Select a texture folder
2️⃣ Run analysis
3️⃣ Build the shader
Batch Mode
1️⃣ Select a parent folder
2️⃣ Enable batch mode
3️⃣ Build all shaders
Zero manual connections.
Zero wasted time.
📈 Return on Investment
On average:
Without MapFlow:
⏱️ 20–40 minutes per asset
With MapFlow:
⚡ 5–10 seconds per asset
MapFlow pays for itself on the first project.
📦 What’s Included
✔ MapFlow v3.9.x
✔ Automatic installer
✔ Complete documentation (EN + FR)
✔ Example projects
✔ Test files
✔ Presets
✔ Lifetime updates
✔ Direct support
Instant download after purchase.
💼 Licensing
Freelance License — $29
- 1 user
- Up to 2 machines
- Commercial use allowed
- Lifetime license
- Updates included
Team License — $119
- Up to 10 users
- Studio use
- Priority support
- Invoice included
- Lifetime license
- Updates included
No subscription.
No DRM.
❓ Frequently Asked Questions
Is it compatible with my Maya version?
Yes. Maya 2020+ with Arnold.
Will it work with my textures?
Yes. All standard PBR workflows are supported.
What if my studio has custom naming rules?
MapFlow includes a CSV-based mapping system that adapts to your internal standards.
No asset renaming required.
Can I change machines?
Yes. Up to 2 machines for the freelance license.
How does support work?
Direct support is included after purchase.
Are updates paid?
No. All updates are included for life.
Can I get a refund?
Yes. 14-day money-back guarantee.
📩 Support
📧 support@primetoolsstudio.com
or via Gumroad
Fast response guaranteed.
🔥 Industrialize Your Arnold Workflow
MapFlow turns shader creation into a fast, reliable, and standardized process.
Stop wasting time on repetitive tasks.
Switch to MapFlow.
✔ MapFlow v3.9.x (Full Version) ✔ High-speed Batch Shader Automation ✔ Custom Naming System (CSV Mapping) ✔ Production-Ready Arnold Networks ✔ ACES + UDIM Support ✔ Automatic TX Generation ✔ Installer + Documentation (EN/FR) ✔ Lifetime Updates + Support