$29
I want this!

MapFlow - Universal Texture Pipeline for Maya + Arnold

🚀 MapFlow — Industrial-Grade Arnold Shader Automation for Maya

MapFlow is a professional tool for Autodesk Maya that automatically builds, connects, and configures Arnold shaders at scale.

Thanks to its high-performance batch engine and custom naming system, MapFlow transforms your texture folders into clean, optimized, production-ready Arnold materials in seconds.

➡️ Up to 40 materials in under 10 seconds
➡️ Up to 100 assets in 2 minutes

Stop building shaders manually.
Move to industrial-level automation.


⚡ Batch Processing + Custom Naming = Pipeline Ready

MapFlow is built on two core pillars:

🔥 1. High-Performance Batch Engine

It allows you to:

✅ Process dozens of assets simultaneously
✅ Automatically scan folders
✅ Detect complete texture sets
✅ Intelligently match meshes and materials
✅ Generate clean Arnold node networks
✅ Eliminate human error

Real example:

➡️ 7 character parts with 4K UDIMs
➡️ Complete shaders in 45 seconds
➡️ Zero manual setup


🏷️ 2. Custom Naming System (CSV Mapping)

MapFlow adapts to your pipeline — not the other way around.

With its advanced mapping system:

✅ Support your internal naming rules
✅ Integrate into existing pipelines
✅ No need to rename assets
✅ Production-ready flexibility

Ideal for studios and structured teams.


✨ Key Features

🔥 Ultra-fast multi-asset batch processing

✅ Smart texture detection
(BaseColor, Roughness, Metalness, Normal, SSS, Emission, Opacity…)

✅ Compatible with all major PBR workflows
(Substance, Mari, Marmoset, Megascans, Quixel…)

✅ Full UDIM support

✅ ACES-ready workflow

✅ Automatic TX file generation

✅ Automatic color space management
(sRGB / Raw)

✅ Material presets
(Skin, Metal, Glass, Plastic…)

✅ Customizable keyword system via CSV

✅ 100% native Maya Python
No external dependencies


🏢 Built for Studio Pipelines

MapFlow is designed for production environments.

It helps you:

✅ Standardize workflows
✅ Reduce errors
✅ Speed up delivery
✅ Improve team handoffs
✅ Maintain consistent quality

Whether you are a freelancer or a studio, MapFlow integrates seamlessly.


👤 Who Is MapFlow For?

MapFlow is designed for:

🎨 Freelance Artists
🎬 VFX & Animation Studios
🎮 Game Development Teams
🛠️ LookDev & Technical Artists
📦 Photogrammetry / Scans

If you handle multiple assets regularly, MapFlow quickly becomes essential.


⚙️ Simple 3-Click Workflow

Standard Mode

1️⃣ Select a texture folder
2️⃣ Run analysis
3️⃣ Build the shader

Batch Mode

1️⃣ Select a parent folder
2️⃣ Enable batch mode
3️⃣ Build all shaders

Zero manual connections.
Zero wasted time.


📈 Return on Investment

On average:

Without MapFlow:
⏱️ 20–40 minutes per asset

With MapFlow:
⚡ 5–10 seconds per asset

MapFlow pays for itself on the first project.


📦 What’s Included

✔ MapFlow v3.9.x
✔ Automatic installer
✔ Complete documentation (EN + FR)
✔ Example projects
✔ Test files
✔ Presets
✔ Lifetime updates
✔ Direct support

Instant download after purchase.


💼 Licensing

Freelance License — $29

  • 1 user
  • Up to 2 machines
  • Commercial use allowed
  • Lifetime license
  • Updates included

Team License — $119

  • Up to 10 users
  • Studio use
  • Priority support
  • Invoice included
  • Lifetime license
  • Updates included

No subscription.
No DRM.


❓ Frequently Asked Questions

Is it compatible with my Maya version?

Yes. Maya 2020+ with Arnold.


Will it work with my textures?

Yes. All standard PBR workflows are supported.


What if my studio has custom naming rules?

MapFlow includes a CSV-based mapping system that adapts to your internal standards.

No asset renaming required.


Can I change machines?

Yes. Up to 2 machines for the freelance license.


How does support work?

Direct support is included after purchase.


Are updates paid?

No. All updates are included for life.


Can I get a refund?

Yes. 14-day money-back guarantee.


📩 Support

📧 support@primetoolsstudio.com
or via Gumroad

Fast response guaranteed.


🔥 Industrialize Your Arnold Workflow

MapFlow turns shader creation into a fast, reliable, and standardized process.

Stop wasting time on repetitive tasks.

Switch to MapFlow.

I want this!

✔ MapFlow v3.9.x (Full Version) ✔ High-speed Batch Shader Automation ✔ Custom Naming System (CSV Mapping) ✔ Production-Ready Arnold Networks ✔ ACES + UDIM Support ✔ Automatic TX Generation ✔ Installer + Documentation (EN/FR) ✔ Lifetime Updates + Support

Ultra-Fast Batch Processing
Build up to 100 Arnold shaders in minutes. Industrial-grade automation for large projects.
Studio Pipeline Ready
Custom CSV naming system. Integrates with existing studio workflows.
Zero Dependencies
100% native Maya Python. No plugins. No external tools.
Production Proven
Tested on large assets, UDIMs, 8K textures, and complex naming conventions.
Lifetime License
One-time purchase. No subscription. Free updates forever.
Direct Support
Fast response from the developer. Real production experience.
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